When you are satisfied that the mapping is correct, click at the bottom of the dialog box. Since several matches may be incorrect, check the motion carefully by playing back the motion and moving the parameters. The left highlights are now mapped to each other and look correct. Next, select the left eye highlight from the template source model on the left side, and click on from the menu. When such a problem occurs, it can be solved by re-mapping the correct parts to each other.įirst, select the highlight part of the left eye that is missing on the model on the right side. In the above image, the highlight of the left eye of the character on the right has disappeared. The mapping of parts is automatic, but the mapping for each part may not be selected correctly, resulting in an incorrect appearance.
When a part is selected on one model, the corresponding part is also selected on the other model.Īs shown in the following image, when the bangs part is selected on the left, the bangs part is also selected on the right, which is the correctly linked status. The original template model is displayed on the left and the loaded illustration is displayed on the right with the template applied. If you want to adjust it, use the parameter with at the beginning of the parameter list on the left.Īfter adjusting the position, click on. Usually, the position is adjusted on this screen, but if you are drawing along the guide line, you will probably not need to make any adjustments. Once selected, you will see a screen like this. Select Koharu for girls and Haruto for boys. You will then see a dialog box with a list of templates.
PSD files are loaded by dragging and dropping them into the Live2D Editor. See “ Notes on PSD Creation” for more detailed information on PSD creation. The color mode should be RGB and the color profile should be sRGB.Opacity and Fill will be reflected in the Editor at 100%.Be careful not to have layers with the same name.Group names with “*” at the beginning are not merged.(Under groups with an “*,” groups that are not marked with an “*” should be merged into each group individually.) Be careful not to merge them when merging manually without using scripts. Even if you merge manually using image software other than Photoshop, it does not matter as long as the parts are merged into a single layer.Īsterisk symbols “*” at the beginning of group names are used to prevent the groups from being combined in scripts. If you are using Photoshop, we recommend using the merging scripts we offer. Once the materials have been prepared, each part is made into a single layer. If you are drawing eyelashes and lips following the guide line, the base material has already been prepared, so use it while adjusting the color and range. To prevent the areas from being seen when the eyes are closed or the mouth is closed, the eyelids and mouth should have skin-filled-only parts. The shape of the eyebrows and mouth will be deformed in Live2D, so it is recommended to follow the guide line for the time being. It is recommended to draw an extra area for the materials since the hidden parts can be seen when the character moves. Notes When Preparing Materials Drawing an extra area You can draw in these layers.Įach group has a sample layer labeled “(for example).” If you are not sure how to draw it, use this as a reference. In this group, there are layers for line drawing and filling. When you open each group, you will see many groups with detailed part names. At the top, there are the groups “Head” and “Body.” Once the guide image is prepared, the actual illustration is drawn for each part. First, prepare a guide image on a guide image layer. Illustrations must be drawn while separating them into parts in order to move them in Live2D. At this time, draw an illustration according to the guide line. The folder contains two types of PSD files.Īs an example for drawing a boy character, open “SD Template_Boy.psd.” When opened, it will look like the following.Ī guide line for the element should appear on the canvas. Prepare to Draw an Illustrationįirst, open the data file for the template, which can be downloaded from the top of the page. Using the template function, you can easily move SD characters in Live2D. This section describes how to use the template function and how to prepare illustrations for the template function.
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